I spent 16 weeks with IdeateLabs designing a digital solution to help solve challenges that small, organic vegetable farms in Japan face. This page showcases the design process I utilized in solving this problem.

The Problem

Japan's organic vegetable farmers are struggling to maintain important and traditional sources of Japanese food culture. Local farms provide community, economic viability, and purpose for rural Japanese people. The common thread of this struggle for organic vegetable farmers is making a profit. NearFar (Near Farms), my design project, aimed to help farmers become more profitable while aestheticizing farming so younger generations take an interest.

Other challenges range from pests to the age of the farmers. Pests, such as monkeys and wild boars, are a problem since no permanent solution to deal with these intelligent animals that eat the produce exists. Farmers are well into their older years and can't work for as many hours as they used to. Young farmers don't want to work from 4 AM late into the evening which is the typical schedule of a Japanese organic vegetable farmer. If young farmers do not replace the farmers, then traditional Japanese food culture will be largely lost and older farmers will sell their land. The land will become uncultivated and overgrown.

Why this project? 

From 2016 to 2020, I was a student at Temple University studying Asian studies and public health. I developed an interest in food culture and agriculture. I regularly watched a show on national Japanese television (NHK) called Trails to Tsukiji, now Trails to Oishii Tokyo, and this show followed individual ingredients from the farms to the marketplace. Often, ingredients in the food I loved had completely different origins than I expected. Take a look here at some of the episodes of Trails to Oishii Tokyo.

In 2021, when I was accepted into a competitive English teaching program called the JET program, I was placed in Kagoshima Prefecture, one of the top three prefectures with the highest amount of agricultural production and output in Japan. Some of the crops grown here include rice, green tea, sweet potatoes, daikon radish, and as for animal products, black wagyu, unagi, and beef are produced the most in Kagoshima than in any other prefecture in Japan.

I eat a mostly vegetarian diet so I was interested in learning more about Japanese vegetable farmers. Other than my basic knowledge of vegetables from grocery shopping and watching NHK, I don't know much about vegetable farming. I would say I know more about farm animals since a few family members in my home state of New Hampshire raise sheep, pigs, and cows for consumption and competition. Nevertheless, it is with this beginner's mindset that I tried to start this project 🥬 👩‍🌾 

What is User Experience Design? 

User Experience can be shortened to UX and is sometimes referred to as UX/UI. 

User Experience design is a process that connects users' feelings with users' needs.
UX designers are sometimes involved in the entire process of creating and implementing the use of a design. This includes research, branding, marketing, and promotion. 
User Experience designers are concerned with designing products that fit the needs of the intended users in the intended environment.

In conclusion, User Experience designers create enjoyable, efficient, intuitive, and useful products for people who need the tools. Source: https://www.interaction-design.org/literature/topics/ux-design

Design Phases and Timeline

Start Date: February 21st, 2022
End Date: May 2022

Primary Research: February 21st - February 27th

Secondary Research: February 28th - March 6th 

Ideate: March 7th - March 13th 

Prototype: 

Test and Evaluate:

Reiterate as Needed and Evaluate: 

Research (User Interviews) 

I interviewed 9 farmers for the user research phase. I also interviewed a Ph.D. agriculture student at Kagoshima University, several foreigner organic vegetable farmers, and an agriculture officer of the local government in Kagoshima. Some of the conversations took place in Japanese, and face-to-face, because thanks to the agriculture officer, I managed to visit a carrot farm, a garlic farm, a sweet potato/radish farm, and a local farm stand to interview farmers in person. I think this is a rare opportunity, and I transcribed all of the Japanese interviews myself. After each interview, I made note of the observations using Miro, and finally grouped together patterns and specific insights that applied to the entire group of farmers. 


Through the interview process, I realized I needed to interview vegetable consumers as well. I had to solve for the farmer by researching the consumers something I was not entirely aware of until my mentor at Ideate Labs encouraged me to try.

I interviewed five consumers, but this was one error from my research phase. I should have spent more time interviewing consumers. I became so invested in the farmers that I thought my best plan of action was to understand their mindsets completely, when in fact, their worries were simple to understand. The consumer behavior was most difficult to influence and control so I might have benefited from researching this more thoroughly. 

To the right, is a questionnaire I used to interview consumers remotely. 

Near Far - (Consumer Side) User Research

Insights from Farmer Interviews 

Insights from Interviews (Consumer side)
Consumers are ages 30 to 50, educated with university degrees, married or living with family, and with an income of about 30,000 USD to 50,000 USD per year. 

Users are price-conscious, nutrition conscious, and also aware of the farmers' role in putting food on their plates. They'd like to cook delicious meals but sometimes don't have the time or knowledge of what to make. 

Ideate (Generate ideas for the solution)


IdeateLabs is a female-owned startup from Philadelphia that specializes in teaching UX/UI to minorities and women 

In conversation with UX mentors and teachers, we ideated on possible ways to create a digital solution for farmers, a difficult group to solve. We used the Crazy Eights method multiple times and eventually realized that in order to solve for farmers, I needed to solve for their customers as well.

For about four weeks every Saturday morning, around 6 am, I navigated a 14-hour time difference to discuss the research I completed that week, as well as the insights I gathered from creating a customer journey map, user types, wireframes, and a user flow for my digital solution. I incorporated my mentor's advice into my design thinking and once I had some flow that was testable, I dived into Figma to create the prototype. 

Test are Evaulate your design

What I ended up creating was a walkthrough (Happy Path) of some semi high fidelity wireframes of my app, NearFar. NearFar would help consumers keep track of the farmers and the produce which they purchase from local sources. It would be slightly gamified in the sense that the more you buy from local sources, the more points you receive, and this could accumulate to prizes or coupons in the future. I was inspired by the pleasurable experience MorningBrew delivers to users, as well as the Starbucks rewards app, so I definitely attempted to design my wireframes and flow with those apps in mind, while still creating something uniquely my own. 

Reiterate and Evaluate As Needed

Hidaka san, a carrot farmer, is someone I won't forget from this UX project. 


After creating this walk-through of the app, I realized that I still didn't understand the consumers of produce in my area that well. Farmers needed more revenue streams, and creating an app that provides monetary value for the farmers, and some pleasurable experience for the consumer could have been the answer. 

Unfortunately, I never updated NearFar because I moved away from the rural area where I was living into a big city. I went from seeing farmers every day, to never seeing them. Now, when I go shopping, I have no clue who I am buying from, nor do I stop to think most of the time. City life is allabsorbing. I also moved into a situation where I do not cook my own food most days. I became a dorm life teacher and most days, I eat what the kitchen gives me. But on my days off or during vacations, I still struggle with some of the pain points that my users would experience; the need to buy cheap items, while maintaining freshness, and also a need to know what to cook to optimize the taste.

Perhaps my experience reenstates the need for an app like this. We need to form communities and a sense of connection with those who grow the food that keeps us healthy. I'm sure many city dwellers would agree with me.